01
Strategic position and problem formulation
What NVIDIA means by a world foundation model and by physical AI
The Cosmos line defined a world foundation model in its first paper as a general-purpose world model that is
fine-tuned into customised world models downstream, where a world model predicts future observations from
past observations and perturbations. The Cosmos 3 report reframes the target: physical AI agents "perceive,
reason, and take actions", and they need two coupled capabilities, understanding (inferring latent state,
semantics and dynamics from partial observations) and generation (simulating plausible futures and the
actions that should follow). Report §1
Cosmos 1 definition: arXiv 2501.03575
Cosmos 1 and 2 shipped these as separate model families: Cosmos-Predict for future video, Cosmos-Transfer for
control-conditioned video with one ControlNet branch per control modality, and Cosmos-Reason for
vision-language reasoning. Cosmos 3 collapses the three into one Mixture-of-Transformers whose behaviour is
selected by how the input tokens are arranged, not by which checkpoint is loaded. The report benchmarks it
directly against its own predecessors: Cosmos-Reason2 on the 48 reasoner benchmarks, Cosmos-Predict2.5 on
PAIBench-G and Cosmos HUE, Cosmos-Transfer2.5 on PAIBench-C and AVBench-C.
Report §2.2, §6.1, §6.2.2, §6.2.4
Why each standalone model class falls short
Write the three model classes as the conditionals they fit. A vision-language model fits
p(text | o, l): it can say that the mug will fall, but it has no output space for
an action and no generative model of what the pixels do next. A video diffusion model fits
p(ot+1:T | o≤t, l) on logged video, which marginalises over
whatever policy produced the data, Σa p(o′ | o, a) πdata(a | o);
with no action variable it cannot answer the interventional question of what happens under
do(a). A VLA policy fits p(at:t+H | ot, l) by
behaviour cloning: it acts, but it has no forward model with which to check a consequence before committing to it.
Inference
The report makes the same argument in its own words: video-only training "does not expose the model to
controllable interventions: the same initial observation may evolve differently under different robot
commands", which is why paired text-video-action data enters at mid-training, and why failed episodes are
kept so that the model sees "off-nominal action effects". Report §3.2.3
Action tokens are necessary for causal prediction, not sufficient. The forward-dynamics mode still
fits an observational conditional p(o′ | o, a) from logged trajectories. Wherever a
hidden variable drives both the recorded action and the outcome (an object's mass that the operator could
feel), that conditional differs from the interventional one. Nothing in the report tests the difference.
Inference
Targets, and where the open weights fit the business
The report names three uses: synthetic data generation, task- and embodiment-specific specialisation by
post-training, and, longer term, training environments for agents (Fig. 2). The application domains are the
ones the benchmark sections are organised around: robotics, autonomous vehicles and smart infrastructure.
Code, checkpoints, five synthetic datasets and the Cosmos-HUE benchmark are released under the Linux
Foundation's OpenMDW-1.1 license. Report §1, §6
The model cards make the hardware story explicit: Super is recommended for H200, B200 and GB200, Nano for RTX Pro
6000, H100 and B200, Edge for Jetson AGX Orin and Thor. Serving paths are vLLM-Omni, vLLM, TensorRT-LLM, SGLang and
NIM containers. NVIDIA/cosmos README
The weights are free and the GPU time is not. On the repository's own benchmark table, Nano needs 114.9 s on a
B200 to produce a 189-frame 720p clip (about 7.9 s of video), and Super needs 407.5 s. Open weights enlarge the
pool of users whose next bottleneck is inference hardware, and the Cosmos Coalition (Agile Robots, Black Forest
Labs, Generalist, LTX, Runway and Skild AI) trains on NVIDIA DGX Cloud. The license is the adoption lever; the
accelerators are the revenue. inference_benchmarks.md
Inference
The newsroom claims Cosmos 3 is "the world's first fully open omnimodel", has "leading physics accuracy", cuts
training and evaluation cycles "from months to days", and that Nano delivers "video and action reasoning in
fractions of a second". None of these appears in the report, and the last conflicts with the measured
generation latencies above unless it refers only to the 4-step policy, whose latency is not published.
NVIDIA newsroom, 1 Jun 2026
02
Architecture and mechanism
The Mixture-of-Transformers layer
Every decoder layer holds two complete parameter sets, one per tower: its own layer norms, its own attention
projection matrices and its own feed-forward network. Tokens in the autoregressive (AR) subsequence, meaning
language and ViT-encoded vision, go to the reasoner tower; tokens in the diffusion (DM) subsequence, meaning
VAE video and image latents, audio and action, go to the generator tower. Both towers are initialised from the
same pre-trained Qwen3-VL. Routing is by position in the sequence, not by a learned router, so this is not a
mixture of experts in the gating sense. Report §2.3.1
no router: Inference
The towers meet only inside attention. With queries, keys and values computed by each token's own tower:
OAR = Attncausal(QAR, KAR, VAR) (Eq. 7) ODM = Attnfull(QDM, [KAR; KDM], [VAR; VDM]) (Eq. 8)
Written as one mask over a sequence of na AR tokens followed by
nd DM tokens, with 1 meaning "may attend":
M = [ Ln_a 0n_a×n_d ] L = lower-triangular ones (causal)
[ 1n_d×n_a 1n_d×n_d ] AR rows never see DM columns; DM rows see everything
Three consequences follow directly. The AR keys and values do not depend on the noisy tokens, so they are
computed once and cached across every denoising step ("reasoner tower caching"). The reasoner can never read
the generator's output within a pass. And clean conditioning tokens sit inside the DM block, so they attend to
the noisy targets as well: the image being animated is re-encoded at every step, not cached.
Report §2.3.2, §5.3.1 third point: Inference from Eq. 8
The released configuration adds details the report does not state: QK-normalisation in both towers,
grouped-query attention with 8 key-value heads, SiLU-gated feed-forward layers, a rotary base of
5×106, and video_temporal_causal: false, so the generator attends across the whole clip
in both temporal directions. Cosmos3-Nano transformer/config.json
How the two objectives are trained
The reasoner is trained with next-token prediction: 22.0M pre-training samples for two epochs with sequences of at
most 16k tokens, then 2.2M supervised fine-tuning samples for 8,200 iterations at batch size 512. Those weights
initialise the generator tower, and generator pre-training freezes the reasoner. Whether the reasoner stays frozen
through mid-training and post-training is not restated. Report §4.1, §4.2.1
The generator uses rectified flow matching for every modality. A noisy latent is the straight-line interpolation
between the clean target and Gaussian noise, and the network regresses the constant velocity along that line,
with conditioning tokens gated out of the loss:
xσ = σ·ε + (1 − σ)·x0, ε ~ N(0, I), v* = ε − x0, L = Σm λm · E ‖ Mm ⊙ (vθ(xσ, σ, c) − v*) ‖² with λaction = 10
The noise level σ is drawn independently for each modality in a sample. Images, audio and actions use a
logit-normal distribution, videos use "mode sampling" (after Waver), and a shift reparameterisation
σ = s·t̄ / (1 + (s − 1)·t̄) with t̄ = 1 − t pushes mass toward high
noise. The shift grows with resolution: s = 1, 3, 5 at 256p, 480p and 720p in pre-training, raised to 3, 5 and 10
in mid-training. Actions inherit the vision schedule. The logit-normal and mode-sampling parameters are not
disclosed. Text is dropped with probability 0.1 so that classifier-free guidance works at inference.
Report §4.2, §4.2.1, §4.2.2
The report never names the ODE solver. The released Diffusers pipeline integrates with a second-order
UniPC multistep scheduler in flow-prediction mode, not a plain Euler step; the tour's Euler update is the
simplest correct illustration of the same field. scheduler_config.json, pipeline_cosmos3_omni.py
Scale: Nano's generator saw 31.05T tokens in pre-training on 1,024 GB200 GPUs and 2.4T in mid-training; Super saw
17.86T and 1.9T on 2,048 GB200s. Sequences are packed into a fixed 74,000-token context. Steady-state model FLOPs
utilisation is 0.23 for Nano and 0.30 for Super.
Report §4.2.1, §4.2.2, Tab. 8
An internal inconsistency. The text of §5.2.8 says Nano and Super were benchmarked on 1,024 and 2,048
GPUs; the caption of Table 8 says 2,048 and 4,096. Report §5.2.8, Tab. 8
Tokenisation, modality by modality
| Modality | Encoder | Compression | Token width | Tower |
| Text | Qwen3-VL tokenizer, vocab 151,936 | BPE | dmodel | AR |
| Vision, understanding | ViT, 16×16 patches, 2×2 MLP merge, DeepStack features, text timestamps; trained | 32×32 px per token | dmodel | AR |
| Vision, generation | Wan2.2-TI2V-5B causal VAE, frozen | 4× time, 16×16 space, then 2×2 patch = 32×32 | 48 ch × 2×2 = 192 → linear | DM |
| Audio | Audio VAE (Lee et al. 2025b), 48 kHz stereo, frozen | hop 1,920 → 25 tokens/s | 64 → linear | DM |
| Action | Per-embodiment linear Win(k) | one token per sample | d(k) ≤ 64 → dmodel | DM |
Report §2.1.1 to §2.1.3; token widths, 48 channels and the 64-wide action pad from transformer/config.json and vae/config.json.
A worked count for the 5-second, 720p clip the brief asked about, using the rounding the released pipeline
applies. The VAE is causal: it encodes one prime frame and then groups of four, so a clip must be
4k + 1 frames long and T′ = (T − 1)/4 + 1. At 720p the frame is
1280×720, which the VAE turns into 80×45 latents; the 2×2 patchify rounds the odd height up, giving 40×23
tokens per latent frame. pipeline_cosmos3_omni.py: ceil(latent_h / 2)
| Quantity | 5 s at 24 fps, 720p | Default 189 frames, 720p | Rule |
| Pixel frames T | 121 | 189 | 4k + 1 |
| Latent frames T′ | 31 | 48 | (T − 1)/4 + 1 |
| VAE latent grid | 31 × 45 × 80 × 48 | 48 × 45 × 80 × 48 | ÷16 space |
| Tokens per latent frame | 920 | 920 | ⌈45/2⌉ × 80/2 |
| Video tokens | 28,520 | 44,160 | T′ × 920 |
| Audio tokens | 127 | 197 | ⌈T/fps × 25⌉ |
| Fits the 74,000-token context | yes | yes | 720p capped at 300 frames (69,000) |
The understanding path is far more expensive per frame for the same pixels, 900 ViT tokens per 720p frame before
any temporal merging, which is why reasoner pre-training caps a sample at 8,192 video tokens. The ViT's frame
sampling rate for video is not disclosed. Report §4.1.1 Inference
Multimodal position embedding
Positions are a 3D multimodal RoPE with coordinates (t, h, w). Language tokens use
t = h = w, which reduces to 1D RoPE. ViT tokens share t within a
frame and vary h, w, exactly as in Qwen3-VL. VAE video tokens vary on all three axes, with
spatial indices reset at the start of each vision segment. Audio and action tokens carry time only,
h = w = 0. Every DM token is shifted by a fixed temporal gap of 15,000 after the last AR
token, added because adjacent positions for the last word and the first frame produced over-saturation and
checkerboard artefacts, worst in Super. Report §2.4.1
Sequence order is blocked by modality: all AR tokens, then clean conditioning tokens ordered vision, audio,
action, then noisy targets in the same order. Time alignment therefore comes from the temporal coordinate, not
from interleaving. Absolute temporal modulation sets the step between consecutive tokens of a stream to
δt = TPSbase / TPS with TPSbase = 24/4 = 6
(Eq. 9). A 24 fps video advances 6 units per second, a 30 fps one also 6 (δt = 0.8), audio at 25 tokens/s advances
δt = 0.24 per token and again 6 per second, and a 15 Hz action stream advances δt = 0.4. One second of the physical
world costs six position units in every modality. Report §2.2.1, §2.4.2
arithmetic
The released config splits the 64 rotary frequency pairs of each 128-wide head into 24 temporal, 20 height and 20
width, interleaved. rope_scaling.mrope_section = [24, 20, 20]
The modulation was ablated. Across four frame-rate bands, three seeds and roughly 400 prompts, text-only FPS control
lifts a motion-fidelity composite from 8.51 to 9.28, RoPE modulation alone to 9.63, and both together to 9.81.
Report App. E.2, Tab. 29
Nano against Super
| Variant | Layers | Hidden | Heads | KV heads | Head dim | FFN | Dense tower | Total | Recommended hardware |
| Edge | 28 | 2,048 | 16 | 8 | 128 | 9,216 | 2B, from scratch | 4B | Jetson AGX Orin, Thor, RTX Pro 6000 |
| Nano | 36 | 4,096 | 32 | 8 | 128 | 12,288 | 8B, Qwen3-VL-8B | 16B | RTX Pro 6000, H100, B200 |
| Super | 64 | 5,120 | 64 | 8 | 128 | 25,600 | 32B, Qwen3-VL-32B | 64B | H200, B200, GB200 |
Report §2.5, Tab. 2; hardware from the NVIDIA/cosmos README.
By construction the split between reasoner and generator is even, about 8B and 8B for Nano. How the shared ViT,
the embeddings and the modality projections are counted in the headline totals is not disclosed. In BF16 the
weights alone are about 32 GB for Nano and 128 GB for Super, which is why the README shards Super across four GPUs
and why the DROID policy is served on two RTX Pro 6000 cards.
arithmetic Report §4.2.5
03
Action as a first-class modality
One interface for six embodiments
An action is built from at most three parts: an ego pose for the agent's main observation frame, effector poses,
and grasp states. Ego and effector poses are pseudo-actions, the relative transform between consecutive SE(3)
poses, ΔTt = Tt−1−1 Tt, written as a 3D
translation plus the 6D rotation of Zhou et al. (the first two columns of the rotation matrix), in the OpenCV
convention with z along the fingers and x to the right. Grasp states are absolute, not differences: a gripper
open-close value, or fingertip positions in each wrist frame. Report §2.1.3, Fig. 3
| Embodiment | Ego pose | Effector poses | Grasp state | Width | Example source |
| Camera motion | 9 | none | none | 9 | ViPE + Depth Anything 3 poses |
| Autonomous vehicle | 9 | none | none | 9 | Hyperion logs, front-wide frame |
| Single-arm robot | none | 9 | 1 | 10 | DROID, Bridge, Fractal, UR |
| Dual-arm robot | none | 2 × 9 | 2 × 1 | 20 | RoboMIND dual Franka |
| Humanoid | 9 | 2 × 9 | 2 × 1 | 29 | AgiBot World |
| Egocentric human | 9 (head) | 2 × 9 (wrists) | 2 × 15 (fingertips) | 57 | proprietary head-mounted capture |
Report Fig. 3, §3.2.3; widths confirmed by the model card and the Diffusers embodiment table, which also lists Galbot (30) and Push-T (2). The card lists UMI as 9D and the pipeline table as 10D.
Each embodiment domain k gets its own input and output projection, z = Win(k)x +
bin(k) and x̂ = Wout(k)z + bout(k)
(Eq. 1, 2), trained from scratch with the shared backbone. Channels are normalised per dimension to roughly
[−1, 1]. Report §2.1.3, §3.2.3 The released code zero-pads every action to 64
channels and reserves 32 domain slots. transformer/config.json
Why 6D rotations
Zhou et al. showed that every rotation representation with four or fewer numbers is discontinuous as a function
of SO(3). Quaternions double-cover it (q and −q are the same rotation), Euler angles wrap and lock, axis-angle
flips at π. A regression target with a discontinuity forces the network to approximate a jump. The 6D
representation is continuous and is mapped back to a rotation by an orthogonalisation. For a diffusion model the
argument is sharper: the learned velocity is a conditional mean, and a target that can appear as q or −q averages
toward zero. Zhou et al., CVPR 2019; the diffusion point is Inference
The report says only that the predicted 6D is converted "using SVD". A standard construction stacks the two
predicted columns with their cross product and projects to the nearest rotation,
R = U·diag(1, 1, det(UVT))·VT. Which construction the code uses is not
stated. Inference
Three generation modes, one backbone
With latent video frames v1:N and action tokens where
at is the transition from vt−1 to
vt, the three modes differ only in which tokens are noised:
Report §2.2.2, Fig. 4
| Mode | Distribution | Clean (conditioning) | Noisy (denoised, in the loss) |
| Forward dynamics | p(vP+1:N | v1:P, aP+1:N, l) | context frames, all actions | future frames |
| Inverse dynamics | p(a2:N | v1:N, l) | every frame | actions |
| Policy (joint) | p(vP+1:N, aP+1:N | v1:P, l) | context frames | future frames and actions |
Because σ is sampled per modality during training, the network also sees mixed states such as clean actions with
half-noised video, the same trick that lets one network serve several conditionals in UniDiffuser-style models.
Whether video and action share one schedule at inference in policy mode is not disclosed.
Inference
One ablation tests whether the modes help one another, on Push-T with the Edge model: three single-mode runs of
2K steps against one joint run of 6K steps. The joint model cuts inverse-dynamics MSE by 72% (1.11×10−3
to 3.09×10−4) and lifts policy coverage from 74.1% to 77.3%, at a cost of 0.9 dB forward-dynamics
PSNR. One dataset, one seed. Report App. E.4, Tab. 31
Pseudo-actions and the noise they carry
Every pose stream is estimated, not commanded. Egocentric data (67.4% of the 61.3K action hours) uses head-camera
pose deltas, wrist deltas from 21-keypoint hand tracking and fingertip positions. Camera motion (7.5%) uses poses
estimated with ViPE and Depth Anything 3 on web video, with jittery clips filtered out. Driving (16.3%) is transformed
into the front-wide camera frame. Robotics (8.7%, 5.36K hours across AgiBot, Franka, Google Robot, WidowX, UMI and
UR) uses end-effector flange deltas. Report §2.1.3, §3.2.3, Fig. 9, Tab. 4
- A pose delta records what the body achieved, not what the controller asked for. Tracking error, compliance and
contact forces are folded into the label, so the forward model learns something closer to state transitions than
to control, and a policy that outputs deltas still needs a controller to realise them.
- Estimator error from ViPE, Depth Anything 3 and hand tracking enters the targets directly; the report filters
the worst clips but never quantifies the residual noise.
- A human wrist is not a robot flange: reach, speed limits and the grasp-state semantics (fingertips against a
one-number gripper) differ, and per-dimension normalisation erases absolute scale across domains.
- The prior is dominated by humans, vehicles and cameras. Robots contribute under a tenth of the hours, and the
single-arm Franka subsets used in the synergy study hold 23 and 4 hours.
All four points: Inference from Report §3.2.3 and Fig. 28.
Chunk length, frequency and horizon
Disclosed: base-model actions at 10 to 30 Hz over 16 to 400 frames for inverse dynamics and policy; DROID forward
dynamics with 16-step end-effector chunks predicting 16 frames; driving inverse dynamics on 6-second clips at 10 FPS;
the DROID policy with 32 absolute joint positions at 15 Hz, a 2.13-second chunk that the Franky controller executes
in full. Report §6.3.1, §6.2.5, §4.2.5
Not disclosed: the policy's inference latency per chunk, whether any of the 32 steps overlap with the next
prediction, temporal ensembling, how proprioception is encoded, and the action dimension of the DROID head.
Report, silent
04
The complete input-to-output flow
inputs encoders one packed sequence MoT backbone (L layers) outputs
────── ──────── ─────────────────── ─────────────────────── ───────
text prompt / JSON ─────▶ Qwen3-VL tokenizer ──┐
image or video ─────▶ ViT 16px + 2×2 merge ├──▶ [ AR: l₁ … lₙ (ViT…) EOS BOG ] ──▶ reasoner tower: causal attn ──▶ next-token text
(understanding) DeepStack ┘ │ keys/values cached over AR only
▼ temporal gap 15,000
image / video frames ────▶ Wan2.2 VAE (frozen) ──┐ [ DM clean: v₁…v_P s… a… ] ──▶ generator tower: full attn ──▶ VAE decode → video
control video ────▶ same VAE ──┤ [ DM noisy: ṽ… s̃… ã… ] over [AR ; DM] audio VAE → 48 kHz
audio ────▶ audio VAE (frozen) ──┤ flow matching, 4 to 50 steps W_out^(k) → actions
actions (9 to 57 D) ────▶ W_in^(k), per domain ─┘ CFG: text (and control) weights
Report §2.1 to §2.4, §5.3.1, Tab. 21. Redrawn from Fig. 5; sequence order is modality-blocked, time alignment comes from the RoPE coordinate.
Five paths through the same weights
(a) Understanding. Text and ViT tokens form the whole sequence; no DM tokens exist and the
generator parameters are never touched. The model is a VLM decoding text. Report §2.2.2
(b) Text or image to video, with optional audio. The sequence is
[SAR, ṽ1:N, s̃] for text-to-video, and
[SAR, v1:P, ṽP+1:N] when P conditioning latent frames are
given (P = 1 is image-to-video, P = 2 or five pixel frames is video-to-video). The reasoner runs once, its keys
and values are cached, and the generator denoises for 50 steps with guidance 6 and shift 10.
Report Eq. 3 to 5, §5.3.1, Tab. 21
(c) Control-conditioned transfer. Edge, blur, depth, segmentation or world-scenario-map video is
encoded by the same frozen VAE and placed as clean DM tokens, [SAR, vctrl1:N,
ṽ1:N]. There is no ControlNet branch. Guidance uses two weights and three evaluations per step:
full conditioning, prompt only, and control with a negative caption; defaults are text 3 and control 1.5.
Report Eq. 6, §6.2.4, Tab. 21
v̂ = vfull + (wctrl − 1)(vfull − vprompt) + (wtext − 1)(vfull − vctrl,neg) one consistent reading of the report's description; the exact combination is not written out
(d) Observation and actions to future video. Context frames and the action sequence are clean,
future frames are noisy; forward dynamics samples with 50 steps, guidance 1 (no CFG) and shift 5.
Report Fig. 4, Tab. 21
(e) Observation and goal to video and actions together. In policy mode future frames and actions
are both noisy. The DROID policy takes a 540×640 canvas (wrist view above two external views) plus proprioception and
the official short task instruction, runs 4 denoising steps with guidance 3 split across two GPUs, skips decoding the
video latents, and emits 32 joint positions. Report §4.2.5, Tab. 21
Where reasoning enters the generator, and what "think before it acts" means
In every generation mode the reasoner's contribution is its cached keys and values, read by the generator through
Eq. 8. The AR subsequence is the prompt, [l1…ln, EOS, BOG]; the model does
not decode a chain of thought before denoising. The explicit version exists as a separate call: prompt upsampling,
where the reasoner, or an external LLM, expands a short request into a typed JSON scene program that becomes the
prompt. Report §2.2.2, §6.3.2
- Demonstrated. Initialising the understanding tower from the Cosmos 3 reasoner instead of
Qwen3-VL raises the PAIBench text-to-video domain score from 73.7 to 75.7, with the largest gain on robotics
(+4.8), in one run per arm at reduced scale. App. E.1, Tab. 28
- Demonstrated, with a caveat. Structured prompts improve generation, but every generation
benchmark rewrote prompts with Claude Opus 4.6 or 4.7, and the arena entry used GPT-5.5. The Cosmos reasoner is
not the upsampler in the headline numbers. §6.2.1, §6.2.2, App. B.7
- Not demonstrated. No experiment shows reasoning improving an action. The DROID policy is
prompted with the short official instruction and no reasoning step. §4.2.5
- Marketing framing. "A reasoning block to first interpret what is happening in a scene, then
... a generation block" describes the causal mask and the upsampler, not a planning loop.
NVIDIA blog
- A structural limit. Because AR rows never attend to DM columns, the reasoner cannot revise
its reading of the scene after seeing an imagined future within one pass; imagine-then-reason needs a second
call with the generated video fed back through the ViT. Inference from Eq. 7
Is there any explicit 3D?
Geometry is implicit. There is no depth or point-map output head; depth appears only as a transfer control input.
Camera pose enters as an action stream (9D relative poses), which is a form of camera conditioning through the action
channel rather than a pose-token interface. The reasoner can emit camera-frame 3D boxes as JSON text, supervised
from MADS and scanned scenes. Multi-view data is tiled into a single canvas with the layout described in the prompt;
MADS has seven synchronised cameras with per-camera scenario maps, but joint seven-view generation is never
evaluated and the driving transfer benchmark is single-view. Report §2.1.3, §3.1.2, §3.2.1, App. B.5, §6.2.4
The model card states the consequence plainly: "Because the model lacks an explicit physics simulator, 3D geometry,
4D space-time evolution, object permanence, contact dynamics, and physical laws are only approximated."
Cosmos3-Nano-Policy-DROID card, Limitations
05
Data, curriculum and an evaluation audit
What each tower was trained on
| Stage | Reasoner | Generator |
| Pre-training | 22.0M samples: OCR 42.9%, 2D grounding 16.5%, visual QA 11.3%; dedup, Gemma-4-31B judge at threshold 2 | 767M images and 347.7M clips from 7.8B and 3B raw; 138.9M clips with audio |
| Mid-training | none | 15.6M images, 74.7M clips (46% filtered web, 43.9% embodied domains, 10.1% hard cases), 18.8M audio clips, 8.4M action episodes (61.3K h), 3M transfer videos plus 1.1M MADS samples; mix 10% image, 32% video, 8% video with audio, 25% action, 20% general transfer, 5% driving transfer |
| Fine-tuning / post-training | 2.2M samples, video 50%, judge threshold 5; AV action CoT (10K human, 1.1M auto), robot action CoT, surgery VQA, smart-infrastructure sets | Text2Image: 20K + 2K steps; Image2Video: 10K iterations at 480p, 189 frames, about 50B tokens; Policy: DROID at 360×640 |
Report §3.1, §3.2, Tab. 3, Tab. 6, Fig. 8, Fig. 9, §4.2.3 to §4.2.5.
Five synthetic sets were built in simulation and released: SDG-PhyxSim (rigid, articulated, deformable, fluid and
optical physics), SDG-RobotSim (six to eight embodiments), SDG-DriveSim, SDG-SynHuman and SDG-Warehouse. Their
ablation fine-tunes Nano on each and scores PAIBench-G text-to-video: every change is within ±1.5 points, from one
run each with no seeds, and the Human domain drops under every synthetic source, including the synthetic-human one.
Report §3.2.1, App. C.7, Tab. 26
The audit
The board below reads every benchmark the report leans on through the same checklist: what it measures, which axis
of a world model or policy that is, whether Cosmos and the baselines ran the same protocol, how many seeds or raters
stand behind it, whether any interval is reported, and whether the model trained on data from the evaluation's
source. Filter it by axis or by flag. Inference, from the Report tables cited in each row
What the evidence supports, axis by axis
Policies. The RoboLab gain is large and clean on its own terms: 39.7% against 28.1% for π0.5 on 120 tasks with
ten rollouts each, a gap of about six binomial standard errors if the 1,200 episodes per model were independent, and fewer once they are clustered by task. It targets instruction phrasing (vague, default,
specific) and task difficulty, on the same Franka-DROID embodiment the policy trained on, in simulation after
training on real data. RoboArena covers unconstrained real objects and scenes on that same embodiment, from an
undisclosed number of pairwise votes at one timestamp. MolmoSpaces probes controlled object, colour and camera
variation. LIBERO-10 is the only new embodiment, reached by fine-tuning to 97.4% in-distribution success, not
zero-shot. No result tests embodiment transfer without training.
Tab. 19, Tab. 20, Fig. 26, Fig. 27 axis reading: Inference
World models. Visual quality is measured well (PAIBench-G quality, DOVER, the HUE visual-integrity axis).
Physical plausibility is measured by judges and by Physics-IQ, whose best Cosmos score of 63.4 is against a
real-versus-real ceiling of 100. Action controllability has three pieces of evidence: camera-trajectory error
re-estimated from generated video, driving inverse dynamics, and one video-action consistency check in which the
policy's predicted video matches a simulator replay of its predicted actions at 23.19 dB (external camera) and
17.33 dB (wrist). Downstream utility, meaning closed-loop success of a policy trained on Cosmos-generated data or
ranked by Cosmos as a simulator, is not measured anywhere in the report.
Tab. 12 to 18, App. E.5 Inference
Three numbers that do not agree with each other. The RoboLab text says DreamZero reaches 25.2% with specific
instructions; Table 19 says 23.9%. Cosmos HUE says each video receives "up to 16" questions in one paragraph and
"up to 20" in another. The report's serving figure labels 286.33 s as text-to-video on an H100 NVL, while the
repository's table gives 311.13 s for text-to-video and 286.33 s for image-to-video.
§6.2.5, App. F inference_benchmarks.md
09
Story mode: a mug on a shelf
One continuous run through the tour with a single example. The robot sees its workspace and is told to put the mug on
the shelf. Each stop pauses on the step that explains it; open that step in detail, then come back to the story.